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AI Insights · Timothy · October 2024

Top 5 2D Realistic Games on Android in Croatia, Q3 2024

Explore the performance of the leading 2D realistic games on Android in Croatia during Q3 2024, with insights into downloads, revenue, and active user trends.

Top 5 2D Realistic Games on Android in Croatia, Q3 2024

In the third quarter of 2024, the top 2D realistic games on the Android platform in Croatia showcased varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at the trends for each app, with data sourced from Sensor Tower.

Teen Patti Gold:3 Patti Rummy from Moonfrog saw fluctuating download numbers, peaking at over 10K in mid-July before declining to around 4.9K by the end of September. Revenue remained modest with occasional spikes of $1K on several weeks. Active users remained relatively stable, starting at 70.2K in early July and gradually dropping to approximately 60.1K by the end of the quarter.

Evony: The King's Return, published by TG Inc., maintained a consistent revenue stream, ranging between $1.2K and $2.1K weekly, with a notable peak in late September. Downloads showed a slight downward trend, beginning at 708 and ending at 842, while active users started at 3K, rising to a peak of 3.9K in early August before settling at 3.4K.

Tongits Go - Mines Pusoy from Playjoy experienced a steady decrease in downloads, starting at 1.1K and falling to 308 by the end of September. Revenue was minimal, with only a couple of instances reaching $1K. Active users showed a gradual decline from 31.1K to 22.5K over the quarter.

8 Ball Pool by Miniclip.com saw varied revenue, beginning at $796 and dipping to $405 mid-September before recovering slightly. Downloads fluctuated, peaking at 984 in mid-August. Active users increased from 13.6K in July to a high of 14.7K by the end of September.

Lastly, Global City: Building Games from MY.GAMES B.V. displayed a revenue growth trend, starting at $29 and climbing to $160 by the end of the quarter. Downloads saw a significant drop from 1.2K to 518, while active users decreased, reaching a low of 523 before rebounding to 788.

These insights highlight the dynamic nature of the gaming market in Croatia and provide a glimpse into the performance of leading 2D realistic games. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024